Saturday, March 17, 2012

Crush 3D (3DS) Review | Video Games News, Reviews, Release ...

When a game is labelled as a budget title at launch, that usually means you?ll be getting a pretty bad game that publishers thought people would only buy on a whim because of the cheap price. On the other hand, a retailer exclusive game is sometimes really good (the best example being next month?s Xenoblade Chronicles). So going into Crush 3D, I didn?t know what to expect.

The story of Crush 3D follows Danny and Doc, one a normal 20-something, the other a mad scientist. After Doc?s C.R.U.S.H. (Cognitive Regression Utilizing pSychiatric Heuristics) experiment traps Danny in a puzzle filled world, he must make his way through 40 different levels in order to be let free.

Although that number may seem very small, don?t be fooled, as it will take you a good 4-5 hours to beat all of them and along the way, you?ll collect Trophy?s which unlock levels in Trophy Mode. These are challenge levels that give you a time to beat and a limited amount of ?crushes? which you can perform.

Even though the game is all about crushing, once you boot it up, everything will start off very simple. You?ll be in a very graphically under-whelming 3D world that has you collecting enough marbles so that the exit will activate and you can advance. Since many of those marbles will be high above you or blocked by obstructions, you must Crush.

By doing this, the world will completely change and you?ll be able to reach areas that you couldn?t before. If you were to do a top-down crush, you?ll put everything on the same level and be able to travel to the top of the environment within seconds. As for a sideways crush, that will turn the game into 2D and could reveal some routes that you never saw with your eyes.

Since crushing is something not a lot of people have tried before, the earliest levels are quite easy and act more as tutorials, introducing you to all of the hazards that will stand in your way during the game. Right around the 15th level though, things begin to amp up and Crush 3D becomes a puzzle game that you won?t be able to put down. It truly was a great feeling to finally beat a level (without using hints) after struggling with it for 20 minutes, if only because you had thought it was impossible. Unfortunately, the more you play the game, the more its flaws stand out.

If anyone played last years Pushmo on the 3DS eShop, you would have been treated to a great rewind feature and the ability to fall from great heights without dying. Crush 3D sadly doesn?t include either of those features and it leads to some frustrating times. A fall from more than about two blocks up will result in your death. There may be checkpoints spread out across each level, but they aren?t as frequent as I would have liked and could have you repeating the last three minutes of work. As for the rewind feature, if they had included it, I wouldn?t have had to restart levels as much as I had to. These moments usually stemmed from a ball getting stuck against a wall, but a good portion of Crush 3D relies on trial and error, leading to a lot of attempts that failed to garner anything which in turn forced you to restart.

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Crush 3D may not be the best puzzle game on the 3DS, but it is still a good one. The majority of levels are challenging and will make you extremely happy when you finally to beat them. Some frustrating portions, such as the easy deaths or being forced to restart the game, detract from the experience, but for $20, I recommend this to anyone looking for a puzzle fix.

Crush 3D was reviewed with a copy provided by Sega.

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Source: http://trendygamers.com/2012/03/15/crush-3d-review/

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